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Description
As i have described in my journal i will be making a short film. I have just started to create the model of my unreconstructed character. Here is a render of its head which i have finished.
Tools>>
3ds max for modelling
Texporter for UV Co-ords exporting
PS7 for textures
UT2003 CD3 Character Skins as a resource
Tools>>
3ds max for modelling
Texporter for UV Co-ords exporting
PS7 for textures
UT2003 CD3 Character Skins as a resource
Image size
640x480px 15.5 KB
© 2003 - 2024 unreconstructed
Comments5
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This is cool. What method do you use to model? I am having a very hard time modeling curves such as faces, do you use splines? Or edit a circle?